Show Notes

Episode 6

Cherie Davidson | Media Molecule

November 1, 2016

Let me paint you a little picture…

It was a cold evening in April 2016. Lionhead had closed its doors for the last time and a sorry looking bunch of Lions dragged themselves out into Guildford a for commiseratory pint (or two ๐Ÿ˜‰ ) As you can imagine, I was heart broken.

In the last pub stop of the night, a delightful Australian girl came up to me and said “I love your hair” and it was enough to make me feel a little less sad – the thought that someone I didn’t know had taken the time to come and pay me a compliment, on what was essentially the saddest of days.

That girl was Cherie Davidson and now I see her every day at Media Molecule…and she continues to make me grin on a daily basis ๐Ÿ˜‰ She also has the most varied and awesome career – It’s defo worth hearing about!

Contains someย swears.

2 Comments

  • SmokE3 says:

    I truly loved this episode!
    I’m a man, and when i’m going to create a char in videogames I choose a man, because I want to feel like that is me, to feel more immersive. But one day choose to create a woman (on Saint’s Row 4) because it was upsetting me always create a man, and it was a really bad experience, the woman that the game created was certainly a man (walking, speaking, acting) and it destroyed the idea I created about playing a woman character. Even though I normally create a man character when it requires, I really love to play female characters on games on games that is obliged, like Tomb Raider, Heavenly Sword, Portal, I feel like it’s the best decision. So, for me, the gender of the main character doesn’t matter, what matters is the history behind that character, if its good, the public will accept it (at least I will). Playing The Witcher 3 and knowing that its the end Gerald story, I felt like “the next game has to be Ciri!”

    • Thank you, Kind sir! It’s really great to hear that people enjoy what I’m doing ๐Ÿ™‚ Getting a female perspective is SO IMPORTANT so thank you for acknowledging that.

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